Mafia Tower
A stealthy, dungeon crawler game in a James Bond setting.
Roles
Level Designer
I was the level designer for Mafia Tower, where I designed and implemented the rules of the levels of the game, providing a different experience for each level.
Featuers
Procedural Map Generation
I implemented the Procedural Map Generation by first designing the rules of the map in the game, this allows the map to have a beginning and end to the game, and works together with the objectives of the game.
I then implemented the Map Manager in Unity with the given ruleset and rooms, generating me different maps per level. The Map Manager was implemented with flexibility in mind, making it easier for other designers to add in more rules to the levels and accommodating new objectives in the game.


